Rewards from building a badge and leveling-up Here’s an example of what it looks like after a badge is crafted and a new level tier is reached: The more sets you complete, the cooler your badge looks, and the more rewards you’ll earn. Further, each game has a total of 5 sets that can be acquired, all built using the exact same single cards. A set of cards, regardless of what they are, has a flat XP rate of 100 XP for completion. To gain a Steam Level, a set of cards must be crafted some games might require just a couple of cards, while another could require a lot (the lowest I’ve seen is 5 the highest, 15). Those who have a higher Steam Level have a more interesting Steam profile, thanks to these widgets. Some notable widgets include “Badge Collector”, “Rarest Achievement Showcase”, “Achievement Showcase”, “Screenshot Showcase”, “Favorite Game” and “Game Collector’. ![]() Each level adds 5 slots to the friend’s list cap, and each 10 adds the ability to add a new widget to the profile. Who saw something like this ever hitting the service? I sure didn’t.Īs “Steam Levels” are gained, the user’s account becomes enhanced. In fact, it’s a bit like an RPG, where you must collect items, craft, and level-up with increasing difficulty. Steam is the largest digital game platform around, but with Trading Cards, Valve in effect made Steam a game as well. To understand the success, it helps to understand what these cards do. It doesn’t fail at its endeavours all-too-often. Was it just a gimmick? Could it succeed? I had doubts at first, but then I realized it’s Valve we’re talking about. When Valve introduced Steam Trading Cards in May, I wasn’t too sure what to think. Then there’s the Market, Greenlight, Workshop (modding), Software, Big Picture Mode (TV use) and… am I missing something? Oh, that’s right: Steam Trading Cards, the topic of this article :slaphead. For starters, there’s Mac OS X and Linux support. ![]() To accomplish this, the company has unveiled a slew of features since 2010 that aim to lure more people in, and make those already in open their wallets further. In fact, it seems that Valve isn’t content with just being the dominant gaming service for the PC: it wants even more growth, and would love nothing more than to convince console gamers that the PC is where it’s at. Valve’s Steam platform has sure come a long way since its release nearly ten years ago, and in recent years, the company’s shown no signs of slowing down.
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